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on May 4
Daniel Shiffman
Posted project update #19Revised PDF draft of Nature of Code book
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on April 30
@pakoito and all -- terribly sorry for all the delays. I severely underestimated the amount of time it would take for many of the elements of putting the book together. Rest assured the written draft is complete and so the final PDF and printed book is coming soon! (If anyone is truly unhappy I will be happy to issue refunds with interest, etc.) Stay tuned!
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on April 25
Natural Life by Tirtza Even
Natural Life challenges inequities in the justice system by depicting stories of 6 juveniles sentenced to Life Without Parole.
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on April 24
Skating Through It by Nisma
What do a military flight attendant, breast cancer survivor and pediatrician have in common? A healthy addiction.
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103% funded $8,300 pledged
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on March 7
Realizing Empathy: An Inquiry into the Meaning of Making by Slim
An ambitious book of stories, dialogues, projects, and reflections revolving around the question of what it means to make something.
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on March 4
Ah, there's definitely an error in my text then. If you make a FixtureDef fd, then you say: body.createFixture(fd); The shortcut is to just do it with the shape (specifying density), i.e. body.createFixture(ps,1); There is no option for: body.createFixture(ps); Will check into this and fix. Thanks for letting me know!
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on February 23
Daniel Shiffman
Posted project update #18Chapter 5 Update for JBox2D 2.1.2
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Kyle on March 4
Hi Dan,
I love this project and am learning a bunch from it. Thank you for your work.
I have a question about the examples on page 13. After creating a fixture def (fd), "Step 3" goes on to attach the shape (ps) to the body:
body.createFixture(ps);
or,
body.createFixture(ps,1);However, on page 14, you attach the fixture def to the body like so:
body.createFixture(fd);
The example on page 14 is more what I was expecting on page 13. Does that make sense? You go through the steps of creating the fixture def, but then you don't really use it on page 13. Or, am I missing something? I understand that there are many ways to do the same thing. But, I was just a little confused about how to go about attaching the fixture def to the body.
Thanks,
Kyle -
Daniel Shiffman on March 4
Ah, there's definitely an error in my text then. If you make a FixtureDef fd, then you say:
body.createFixture(fd);
The shortcut is to just do it with the shape (specifying density), i.e.
body.createFixture(ps,1);
There is no option for:
body.createFixture(ps);
Will check into this and fix. Thanks for letting me know!
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Kyle on March 5
Cool, I am checking against the code examples from Github before running the code. It looks like the code there is running.
It looks like this line from p24 should use "circle" instead of "cd":
CircleShape cd = new CircleShape();So, it should look like this?
CircleShape circle = new CircleShape();
circle.m_radius = box2d.scalarPixelsToWorld(r);Again, thanks!
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on February 15
Daniel Shiffman
Posted project update #17Draft PDF of Introduction
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on February 2
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on January 22

hi daniel
just caught a little typo in chapter 5, Example 5-x: Simple Spring with toxiclibs
the line physics.addBehavior(new GravityBehavior(new Vec2D(0,0.5))); should be new GravityBehavior2D - at least that made it work for me!
cheers mate
matt