What is Kickstarter? We’re the world's largest funding platform for creative projects. Learn more!

N100000058156972_5031.large

Jeff Mummert

New Cumberland, PA

Technology Integration in History Education, High School Teacher, College Adjunct, Technical and Software Consultant

  1. on February 20
    N100000058156972_5031.thumb Backer

    Jeff Mummert
    backed a project

    Code Hero: A Game That Teaches You To Make Games by Alex Peake

    Code Hero: a game that teaches you how to make games! Your Code Ray shoots Javascript in Unity 3D. Hack the planet: Become a code hero!

    • 170% funded $170,954 pledged
    • 7,459 backers
    • Funded Feb 24, 2012
  2. on August 14, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #21

    Supporters, friends, and partners

    So, we're winding down to the last 11 days of our Kickstarter campaign. We'd like everyone to know that we haven't been spending all of our time staring at the computer screen waiting for pledges to come in.. in fact we've been very busy garn...ering the support of organizations across Central PA. So, the present list of supporters/partners/friends of the Civil War Augmented Reality Project now include:

    The National Civil War Museum
    Winvolve, Inc.
    The Cumberland County Visitor's Bureau
    York County Heritage Trust
    Harrisburg University
    Main Street Gettysburg
    The David Wills House
    The Army Heritage and Education Center

    All of these organizations are waiting on our production of a few prototypes using our Kickstarter campaign funding- if we win it. Please consider pledging!

    Post Comment
  3. on August 13, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #20

    Order of Battle

    Our newest Order of Battle- thanks everyone!

    • Image-13954-full
    Post Comment
  4. on August 13, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #19

    Our Coverage So Far

    I've been trying to keep an organized list of the reviews and critiques of our Project. I think I've finally got one together. Here is a record of our fame, organized by blog/media type:
    Newspapers

    Carlisle Sentinel

    York Daily Record

    Civil War Blogs

    Wig-Wags

    Past in the Present

    Old Virginia Blog

    Cannonball

    US History Files

    Education Technology Blogs

    Librarian by Design

    Teaching the Civil War with Technology

    Classroom 2.0

    Electric Archaeologist

    Cool Cat Teacher

    Museum Blogs

    ExhibiTricks

    Museum Media

    Augmented Reality Blogs

    Games Alfresco

    Augmented Planet

    Augmentology

    Our Kickstarter Campaign is in it's final weeks, please consider pledging!

    Post Comment
  5. on August 7, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #18

    Challenge 6: The land ownership and zoning controversies in public history

    How can the Civil War Augmented Reality Project positively affect the protection and maintenance of historic locales?
    We believe that public participation in projects that geographically locate sites, people, and events in real space will lead to a greater public appreciation of the value of public land and building ownership.
    We feel that knowledge of the past is inherently linked to real, outdoor places. Augmented reality applications like ours will reinforce this connection. The public, we feel, will in turn be more proactive in the protection of historic places.

    • Image-13257-full
    Post Comment
  6. on August 6, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #17

    Challenge 5: The number of communities with ignored but valuable stories to tell

    In the realm of historic tourism and public history, not all sites are equal. Due to varying funding and location, some sites are visitor-rich, while many struggle to survive. We feel that this variance damages history education. The public is led to believe that some historic narratives are more important than others, and that historic experiences are held in orbit around high-visitation areas and the often short-lived, singular historic events promoted by those areas.
    We feel that responsibly designed augmented reality can serve as an equalizer. Once the world becomes the museum, the public is offered exciting and thought-provoking experiences throughout a region, and throughout time periods.
    Gettysburg visitors can be drawn, through interactive personal stories, from the battlefield to the town. The general public will discover that the Civil War affected every city and town in Pennsylvania, and that the experiences of Pennsylvanians before, during, and after the conflict are valid history worthy of attention. If the values of historic sites become more equalized by the extension of historic experience into the outside world, the large number of struggling and underfunded historical institutions in Pennsylvania will directly benefit.

    Post Comment
  7. on August 5, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #16

    Challenge 4: The value of AR vs. actual public use

    Challenge #4: The educational value of AR vs. the number of persons who would actually experience it
    If the vast majority of the public do not have smartphones and are not aware of the possibilities of an augmented reality experience at historic sites, how can we expect to produce applications that actually see use?
    Firstly, we don’t see our applications as existing just for smartphone owners and just for the younger “digital natives.” We strongly believe that the benefits of augmented reality are not to be restricted to students and technology early adopters. Our applications are meant to be fused as a natural part of the site to which they are attached. They will involve outdoor interactivity, but also require users to explore the indoor areas of sites through the use of coded “markers.” We also see the availability of hardware for use by visitors to be an important way to invite the general public to experience our applications.
    Secondly, our Project has an outreach objective. The development and placement of augmented reality viewer installations will serve to publicize the Project’s applications, and lessen the technological anxieties of much of the general public. What better way to encourage the exploration of nearby historic sites- by letting people have a peek at the world museum?

    • Image-13010-full
    Post Comment
  8. on August 4, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #15

    Challenge 3: Physical activity is an integral part of learning

    Educators understand the importance of the integration of physical activity in the learning experience. However, that activity was usually restricted to the classroom, playground, and gym. Physical activity can also be effective in increasing student achievement through traditional “academic” subjects.
    We feel that the Civil War Augmented Reality Project promotes physical activity through the encouragement of movement from place to place, and also in interactive scenarios where the users race to meet a time limit or compete with other users.
    Health experts also have encouraged such practices, and the outdoor spaces of the United States could be both gym, library, and museum. As we like to say, “Get off of the wire and into the world.”

    Post Comment
  9. on August 3, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #14

    Challenge 2: The internet has not really "knocked down the classroom walls"

    Here is our latest daily discussion of the challenges that the Civil War Augmented Reality Project is designed to meet.

    Challenge #2: The internet has not really “knocked down the classroom walls."

    When the technological revolution of the end of the 20th century brought the web to classrooms, excited educators like ourselves were transformed. Many of us believed that the connectivity to the rest of the world effectively “knocked down” the walls of our classrooms. While the connected classroom was incredibly revolutionary, we don’t feel that the process has gone far enough.
    Connected classrooms, though important, have not inherently encouraged an exploration of the outside world. Power wires and desktop computers still hold up the classroom walls. We feel that the next technological step, the use of augmented reality in education, effectively will dissolve the walls. As our motto suggests, effective learning sometimes requires students and teachers to "get off of the wire and into the world."
    When the walls are gone, the world, in responsible hands, becomes the classroom. Not only the classroom, but also a museum and library with artifacts, documents, structures, and stories to explore. Rather than being organized by time period or the Dewey Decimal System, the new world museum will physically add the “place” to time and subject.

    • Image-12785-full
    Post Comment
  10. on August 2, 2010
    N100000058156972_5031.thumb

    Jeff Mummert
    Posted project update #13

    Meeting the Challenges of Education, Tech, and Public History

    After meeting with a large number of educators, historians, Civil War enthusiasts, heritage tourism experts and others interested in supporting the Civil War Augmented Reality Project, we’ve realized that what makes our Project special is the way in which we’ve tailored our ideas to meet several specific challenges in education, technology, and public history. So, what are the challenges, and how does our Project meet them?

    The challenges as we see them:


    1. Historic sites rarely offer real interactivity

    2. The internet has not really “knocked down the classroom walls”

    3. Physical activity is an integral part of learning

    4. The educational value of AR vs. the number of persons who would actually experience it

    5. The number of communities with ignored but valuable stories to tell

    6. The land ownership and zoning controversies in public history


    We'll be posting our strategy for meeting each of the challenges, one challenge per day this week. Here's one for today..

    "1. Historic sites rarely offer real interactivity"

    We love the way in which a large number of historic sites are trying to bring 21st century technology to their visitors’ experiences. However, we’re concerned about the use of the term “interactive” in describing many user experiences.
    Many of these “interactive” activities involve electronic tours or a set of touchscreens where visitors choose the video clip they’d like to see. While electronic touring is certainly a part of the Civil War Augmented Reality Project, we see the real purpose of our Project to provide true interactivity. Visitors will be given a story about real people and given the ability to choose their way through the experience, and learning through the process the real story in comparison to the chosen story. What better way to understand the challenges met by past individuals, and how those individuals were a part of the grander narrative of a historic site?

    If you like our strategy for meeting this challenge, please consider pledging to our Kickstarter campaign.. only 23 days left!

    • Image-12671-full
    Post Comment