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Brandon Higley

Brandon Higley was born in Northern California in 1986, where he spent his earliest years playing video games on a Gameboy given to him by his cousin. Titles like Super Mario Land and Final Fantasy Legend III were the first of many titles that w... view more

  1. on May 2
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    Brandon Higley
    Posted project update #4

    Programmer chosen, prototyping started!

    I'll get right to it:

    John P. Doran is our programmer!  He's been working on games since 2007, and before that, he worked at a videographer, and during that time, he won multiple awards, such as the Telly Award in 2007.  So far, he's displayed enthusiasm about the project, and has created a very primitive prototype that can be found on his website.

    To see his resume, click here, and to see his blog post about the prototype, click here.

    We will require lots of testing to get this game just right, so when we reach that point (hopefully soon), I'll give everyone a link they can visit to download the Alpha and start playing.

    Talk to you soon!

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        Grégory Bernal on May 3

        That's great, congratulations! :D


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  2. on March 17
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    Brandon Higley
    Posted project update #3

    Last minute success!

    Thanks to an epic 11th hour savior backer, we're funded!

    I pretty much froze when I read the email from Kickstarter saying someone backed us for $400.  Not only is this person making it into EHSC because it is one of the rewards they are entitled to, but lead designer Matthew suggested letting this person cameo in all of our future games as well, should they wish!

    Wow.  We are humbled, more than anything, that people should have faith in our project, but also driven more than before to create a game that makes everyone proud to say they supported us.  

    I just finished getting back to everyone who was interested in the programmer position (it took a while!), and over the next few days, we will get responses and make our decision.  When we do, I will post an update to let everyone know who they hired!

    Thank you, backers, so much!

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        Grégory Bernal on March 17

        Congratulations on getting funded and many thanks to this generous last-minute backer!

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        Moonflow43 on March 17

        I second what Grégory said. I'm glad to see that this was fully funded last minute!


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  3. on March 17
    Funded!
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    EHSC Is Looking for a Programmer at GDC! by Brandon Higley

    Help us afford an entry-level programmer while we scout for talent at GDC 2012.

    • 100% funded $501 pledged
    • 6 backers
    • Funded Mar 17, 2012
  4. on March 13
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    Brandon Higley
    Posted project update #2

    Only three days left, spread the word!

    GDC was amazing.  We got to meet people who had messaged us after seeing our Kickstarter project who are interested in the programmer position, and got a few people interested who had never heard of it.

    However, the project is drawing to a close, and we have only met 20% of our goal.  We are of course doing our best to spread the work about this project, but we need a little help in the final few days.

    If everyone could just post a link to our project and ask everyone they can to do so as well, we might have a chance of hitting our goal.  Just use the link below, with a message like, "If you can't contribute, you still have a chance to be super awesome!  Re-post this link!"  Do it everywhere you can: Facebook, Twitter (#EHSC), IndieDB/ModDB, wherever you hang out on the interwebs.  

     http://kck.st/yETHri 

    Thanks so much for your support, even if we don't reach our goal.  It's encouraging to know people want to see our game completed!

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  5. on February 21
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    Brandon Higley
    Posted project update #1

    10% success, unforeseen benefits of this project

    We posted this project on LinkedIn, Facebook, and emailed it to some friends, and while we only have two backers so far, it covers 10% of our goal.  While it's not exactly Double Fine-caliber success, it does give us optimism, and the hope that by month's end, we will be able to afford a programmer (which will basically let us finish the game).

    One side-effect of this project we did not predict was the sudden interest in the position! Obviously, we intended to find talent at GDC, but we have been receiving resumes and emails letting us know that there are already programmers attending GDC who are interested in the position.  Keep the emails coming, and maybe donate a few bucks, if it helps you get hired!  ;)

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        Grégory Bernal on February 21

        I'm sure this project will reach its goal. And good thing you already have potential programmers for this game, can't wait to see more of it! :)


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  6. on February 14
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    Brandon Higley launched a project

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    EHSC Is Looking for a Programmer at GDC! by Brandon Higley

    Help us afford an entry-level programmer while we scout for talent at GDC 2012.

    • $500 funding goal
    • 03/17/2012 Funding Ended
  7. on January 30, 2010
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    Brandon Higley
    Posted project update #1

    Graphics Demonstration of Character Models

    The art style in Extreme Hugtime Simulation Challenge is very important to the aesthetic of the game. A cute and pleasing visual style will make the game accessible, by appealing to non-gamers; the unlockable levels, rewarding achievement and scoring system, and difficult-to-master gameplay will more than adequately appeal to gamers.

    Not only will the beauty of the game make it special, but so will the comedic irony: it isn't actually a Japanese game based on a Japanese game show, but EHSC certainly thinks that it is!

    So, take a look at our graphics demo, featuring the game show's announcer.

    See how anime he is?

    See how stiff he is? Poor, boneless guy. If only there were some way to fix his ailment....

    Enjoy!

    • Video-3093-h264_high

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  8. on January 20, 2010
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    Brandon Higley launched a project

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    3D Art for "Extreme Hugtime Simulation Challenge" by Brandon Higley

    Indie developer boredom's products' Xbox 360 game about a Japanese-inspired hug-themed game show needs funding for animation and environmental models.

    Funding Unsuccessful (03/15/2010)