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Abandon Hope Games

Brooklyn, NY

Abandon Hope Games is a studio dedicated to the development of games that hold innovative gameplay, captivating artwork, and immersive story as a necessary foundation. We firmly believe that games should be regarded as an artistic medium, or rather the seamless fusion of multiple mediums into a singular experience.

  1. on August 19, 2011
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    Abandon Hope Games
    backed a project

    DIYLILCNC 2.0 - Open-source plans for a low-cost CNC mill. by DIYLILCNC

    We're preparing to release version 2.0 of our free, open-source plans for a robotic cutting machine that you can build yourself.

    • 106% funded $7,421 pledged
    • 92 backers
    • Funded Aug 23, 2011
  2. on December 15, 2010
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    Abandon Hope Games
    backed a project

    TikTok+LunaTik Multi-Touch Watch Kits by Scott Wilson + MINIMAL

    Transform your iPod Nano into the world's coolest multi-touch watches with TikTok + LunaTik by Scott Wilson and MINIMAL.

    • 6,283% funded $942,578 pledged
    • 13,512 backers
    • Funded Dec 16, 2010
  3. on December 13, 2010
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    Abandon Hope Games
    Posted project update #10

    Backer Thank You page is up!

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      1. Dan-profilepic.thumb
        Dan Wearsch on December 14, 2010

        I don't see my blog URL on the thank you page. It's http://nerd.is


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  4. on December 9, 2010
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    Abandon Hope Games
    backed a project

    Baltimore Free Farm Sustainability Center! by Baltimore Free Farm

    The Baltimore Free Farm is growing! We are raising funds for repairs to our warehouse, to become a space for teaching others about sustainability!

    • 107% funded $10,700 pledged
    • 126 backers
    • Funded Dec 31, 2010
  5. on December 1, 2010
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    Abandon Hope Games
    backed a project

    Photo-full

    Multi-Touch Blender3D by HartsAntler

    MultiTouchBlender3D is Blender3D with a new interface and ported to all multi-touch platforms. Open source, for pros and kids.

    Funding Unsuccessful (02/28/2011)
  6. on October 13, 2010
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    Abandon Hope Games
    Posted project update #9

    Wallpapers and Shirts!

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  7. on September 30, 2010
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    Abandon Hope Games
    Posted project update #8

    Rewards Update (finally!)

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  8. on August 23, 2010
    Funded!

    Perdition by Abandon Hope Games

    Perdition is an Action/Adventure Side Scroller by Brooklyn based Abandon Hope Games. For $20 get a limited run concept art print signed by the artist!

    • 108% funded $10,898 pledged
    • 107 backers
    • Funded Aug 22, 2010
  9. on August 20, 2010
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    Abandon Hope Games
    Posted project update #7

    Critical Mass!

    Hey everyone!

    As you may have noticed, we have achieved our goal of $10,000! We are standing triumphantly at the top of the mountain and we want to thank all of you for your contributions. There are 60 hours to go, so if you know of anyone who was interested in contributing this is their chance. Contributions beyond our $10,000 goal will allow us to more quickly produce the prototype and will give us more flexibility in choosing our tools. We will be getting in contact in the coming week or so to get details about how to get your rewards to you.

    Thanks again for all your support.

    -Angelo Tartanian

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  10. on August 12, 2010
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    Abandon Hope Games
    Posted project update #6

    Game Engine Update

    Perdition will be created using the Torque 3D (T3D) Engine as its backbone and will utilize Torque Add Ons where they are needed to reduce development time - such as FMOD Ex for specialized audio, Verve for our cut-scenes, the AI Starter Kit, Game Mechanics Kit, and the Platformmer Starter Kit. Blender has been the primary modeling and animation tool. Other engine considerations we made were the Source Engine, Ogre3D, Unreal Engine, and the Trinigy Vision Engine. After trying some of the other engines out, we have come to the conclusion that T3D will be easy to use, easy to recruit talent for, and is well supported (both in community and technical). T3D matches up well with our needs and provides us with a game engine that is both flexible and extendable, while still being affordable for an indie development team.

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