-
on October 5
VENUS PATROL: charting a new course for videogame culture by Brandon Boyer
Venus Patrol is a new videogame website in search of beautiful things, from former Offworld.com editor and IGF Chairman Brandon Boyer.
-
210% funded $105,398 pledged
- 1,785 backers
- Funded Oct 07, 2011
-
-
on October 19, 2009
Greg Wohlwend
Posted project update #5Bad News
For backers only
If you’re a backer of this project, please
log in
to read this post.
Post Comment -
on September 27, 2009
Greg Wohlwend
Posted project update #4Liferaft Lullaby
For backers only
If you’re a backer of this project, please
log in
to read this post.
-
-
Andrew Brand on September 29, 2009
"somewhat eerie and yet familiar" while played on an old 8-bit machine? Sounds perfect to me.
-
Post Comment -
-
on September 15, 2009
Greg Wohlwend
Posted project update #3Ahoy, secret messages follow!
For backers only
Post Comment
If you’re a backer of this project, please
log in
to read this post.
-
on September 4, 2009
Greg Wohlwend
Posted project update #2Fireflies on fire! and some behind the scenes work.
Post CommentAhoy!
First off, thanks! You all rock. We've been floored by the response so far. Not only does it get us closer to our goal, but it's a huge boon to our morale with ever donation we get. Again, thanks so much.
Work on Liferaft continues, though unfortunately for this update, much of it is behind the scenes. We've been struggling with the design of the levels for the finished episode and the general philosophy behind our approach. I wrote up an article about on my blog here: http://mile222.com/2009/09/the-trouble-with-not-knowing-what-were-doing/
For updates that are playable though, most of the visible stuff has to do with the fireflies. We took a better part of today to flesh out a 2nd draft of how the fireflies will look. This includes particle effects, various animations and a brand new explosion! Those are always fun... (Also if you tried playing earlier and you couldn't make it up the elevator, that bug has been fixed).
Here's the latest build (make sure to clear your cache and refresh before playing) http://intuitiongames.com/games/liferaft/
Also in that build you'll see a "level 2" which is part of a "tutorial level" that won't actually work (the platforms will be invisible) because the appropriate setting to see them is turned off.
Next up, Mike will be continuing with the levels (sorry, those won't be playable pre-release) and I will be working on more assets to enrich the environment, animations and enemies/bosses. I've also spent a few hours working on some concepts for Act 2. If I continue with those more I'll be sure to post them here for you to see.
-
on August 26, 2009
Greg Wohlwend
Posted project update #1Performance fixes
Post CommentIt's raining here right now. It rained yesterday too. :(
Nonetheless Mike's been working hard on integrating some new performance fixes into Liferaft. Previously we couldn't even get 30FPS to record the very footage we just uploaded for the Liferaft gameplay snippet. But, now we're at a solid 30FPS and we've just uploaded that version for everyone to play.
First, some things to be aware of. In this current fix when you click the "Level 1" button to start the game you'll notice some hanging. That's totally normal for this version and will be completely taken out for final release. Essentially, the game is flattening all the dynamic image data into much more digestible bits. This way we can dynamically change things on the fly and don't have to worry about manually baking said image data. So when you're loading up the level, just be patient, it'll eventually go.
Without further ado... link!
http://www.intuitiongames.com/games/liferaft
Performance isn't rock-solid as of yet, but this is a big leap ahead from the previous version and hopefully a lot more folks with older computers can try it out now. If you have troubles, concerns or ideas please let us know. We're suckers for any kind of feedback.
Next up we'll be putting in a sub-boss, 1 of 2 bosses in the demo level, and hope to get that roughed in there by the end of the week.
-
on August 25, 2009
Liferaft Episode 1 - A retro platformer video game. (Canceled) by Greg Wohlwend
Liferaft is a PC/Mac retro platformer game being made by two guys in the middle of Iowa. We hope to release the entire game through 3 episodes.
Funding Canceled (10/23/2009)

That's a shame guys. I do love the short games too though. :)
Very unfortunate, I get all excited whenever there's an update. Been rooting for you guys and was so glad to chat with you at Indiecade.
I can understand your decision and hope that you will put it back up eventually :D