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Christophe Garrigue

Strasbourg, France

Old school geek who does a little bit of video game creation (code, pixel-art, 2D animation, game design) as a hobby. Got a degree in Printing and works for a software company.

  1. on April 29
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Wollstonecraft by Airship Ambassador

    A Snicketesque girl-power adventure featuring Ada Lovelace and Mary Shelley at 11 and 14 in 1826 London, for ages 8-12

    • 2,293% funded $91,751 pledged
    • 2,936 backers
    • Funded Apr 30, 2012
  2. on April 28
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Legends of Eisenwald by Aterdux Entertainment

    Enter the world of Eisenwald in this RPG with turn-based battles and experience medieval romanticism and adventure.

    • 167% funded $83,577 pledged
    • 2,729 backers
    • Funded May 22, 2012
  3. on April 26
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Grim Dawn by Crate Entertainment

    Victorian era, fantasy action role-playing from the lead gameplay designer of TITAN QUEST!

    • 191% funded $537,515 pledged
    • 12,457 backers
    • Funded May 18, 2012
  4. on April 26
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Valdis Story: Abyssal City by Carolina! & Kyron!

    Valdis Story: Abysal City is a sidescrolling exploration platformer with an emphasis on intricate and rewarding combat.

    • 619% funded $49,574 pledged
    • 2,505 backers
    • Funded Apr 27, 2012
  5. on April 26
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Make Leisure Suit Larry come again! by Replay Games

    Leisure Suit Larry using Kickstarter to hit on everybody at once

    • 131% funded $655,182 pledged
    • 14,081 backers
    • Funded May 02, 2012
  6. on April 26
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    Christophe Garrigue
    commented on a project

    @Jose Aviles Jr. Using in-game books would be very interesting if done right. I am not sure limiting the gameplay until you find the right books would be such a good idea as this could be frustrating if you already know how to do something but cannot activate it because you need the books first. On the other hand using it as a device in a training/intro mission would allow the player to discover the gameplay progressively. Or this could be used to share some tidbits about game universe for people unfamiliar with the PnP RPG.
  7. on April 19
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    Jane Jensen's Moebius and Pinkerton Road Studio by Jane Jensen

    Moebius -- A new adventure game from the creator of Gabriel Knight and Gray Matter.

    • 145% funded $435,316 pledged
    • 5,836 backers
    • Funded May 19, 2012
  8. on April 19
    Missing_thumb Backer

    Christophe Garrigue
    backed a project

    The Banner Saga by Stoic

    A mature, story-driven, turn-based strategy game steeped in viking culture, by three game industry veterans.

    • 723% funded $723,886 pledged
    • 20,042 backers
    • Funded Apr 20, 2012
  9. on April 18
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    Christophe Garrigue
    commented on a project

    @Robert Richardson random mission was the only kind of missions given by Mr Johnson in the Sega Shadowrun. As RC posted a few minutes ago Jordan Weisman clearly indicated that one of the main point of Shadowrun Returns is get great stories. Hence why the level editor seems to be described as mainly a shadowrun editor for the moment. I hope we will be able to do more than just write a mission/quest, designing some buildings and importing some graphics would be very good but I disgress. Getting some kind of random mission generator to complement the missions created using the editor would be nice, as this would enable any player to do some leveling in case he cannot progress in the story because the ennemies are too difficult to beat for him.
  10. on April 16
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    Christophe Garrigue
    commented on a project

    I would prefer if the second city is radically different from Seattle (somewhere in Asia or Africa would be nice) as this would possibly enrich the gameplay but the most important criteria is that this new setting must be accessible whichever race you are playing. An alternative would be to treat the adventures in both cities as two independant games, with no possibility to transfer between each city. Unless they try to create an interconnected storyline involving the characters in their own city. A little bit like what was done in Breath of Fire 3 or Final Fantasy 9.