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Sean McGee

Austin, TX

Sean McGee is a game designer hailing from Austin, Texas responsible most notably for the Endless Zombie Rampage and Thing-Thing series of games under the Diseased Productions moniker. Adam Phillips is an Australia-based artist and animator whose wor... view more

  1. on January 28
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    Sean McGee
    Posted project update #12

    Wallpapers!

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        Kristin Heise on March 22

        Gorgeous work as always and glad to hear you're feeling better! Keep up the great work and looking forward to receiving the sketchbook when ready :)


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  2. on January 19
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    Sean McGee
    Posted project update #11

    Here they are.

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        Tracey Swanson on January 19

        What a remarkable experience. Though I only know you through this project, at this point the reward is the least of my interests in it. It's incredibly generous of you to detail the experience for us, and I expect you're glad to be able to continue your work. Thank you.

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        Kristin Heise on January 19

        Great to hear from you, Adam, and can't wait to see/play/ogle the great art for this project.

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        Adam "Mystery Man" Osborne on February 3

        Adam Phillips = LEGEND!


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  3. on September 18, 2011
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    Sean McGee
    Posted project update #10

    Game Credits

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        CatFat on September 27, 2011

        Hi, I think I'm listed as my username CatFat, Could I have changed to "Shaun McGinley" please?
        If it's too late now, that's okay.
        Cheers.

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        Ashley on January 19

        Hi Sean, I can see more than one "Ashley" in the credits, and i'm also not sure which one is mine based on how much i donated. Can you change mine to my full name please. It's "Ashley Finney", thanks :]

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        Alistair Hyde Page on February 9

        Hi guys, not sure if its too late, but my full name is Alistair Hyde Page
        Thank, keep up the great work !!


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  4. on September 1, 2011
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    Sean McGee
    Posted project update #9

    Curveball

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        Isaac Brading-Cornish on September 14, 2011

        get well soon

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        Henry on September 18, 2011

        Hope you are doing fine!

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        Kristin Heise on October 1, 2011

        Wishing for a speedy recovery!


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  5. on August 26, 2011
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    Sean McGee
    commented on a project

    You'll get both soon enough :D
  6. on August 26, 2011
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    Sean McGee
    Posted project update #8

    Surveys

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        Gregory Delaney on September 7, 2011

        Well, it's September. When does the BCA FX Course get started?


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  7. on August 17, 2011
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    Sean McGee
    Posted project update #7

    A Massive Success

    Our sincere thanks!

    Thanks to you, we did it. Over the past 33 days we've been overwhelmed by the incredible show of support and confidence in our game. We are very excited to finish this project and make it the best it can be, spurred on by the knowledge that you're as excited for the finished product as we are.

    Of course we're hard at work on the actual game, but the KickStarter campaign has been almost a full-time job in itself and now we have the matter of backer rewards to sort out.

    Every backer will soon receive a survey with which you can provide us your information. That's coming VERY SOON, but for now, here's a bit of useful info:

    • Digital Rewards -
      These will be sent out very soon, with the exception of the music which, as the game is still being worked on, will not be ready until the game is close to completion. If you pledged for digital rewards, you'll use the survey (when it comes) to provide us with an email address to which we can send your download links or attachments. IMPORTANT: Beware typos. If you misspell your email address, you probably won't get the links to your rewards.. even worse someone else could get them!

    • Physical Rewards -
      If you pledged for physical rewards, you'll use the survey (when it comes) to provide us with a street address for us to send your packages. Some rewards are ready and others are still being printed, gathered, packaged, etc. If you pledged in a high bracket, we will try to cut down on shipping costs by consolidating your rewards into as few packages as possible. However, if that causes any unreasonable delays, we'll try to send what's available sooner, so you're not waiting around for just one or two final pieces.

    BETA TESTING

    If you pledged for a Dashkin beta testing code, stay tuned. The game is close to completion and you'll get the first look when it's ready to play. We'll need your feedback on the gameplay experience, so expect an email that contains some login info and/or a beta code.

    BCA FX Course

    The estimated delivery date for the course is the first week of September (just a couple of weeks away now). Around this time, Adam will send out an email to the BCA FX backers with more information. The site is undergoing some maintenance right now, in preparation for the course, so don't panic if you see BiteyCastle offline.

    Staying in touch

    We've seen other campaigns that end and the creators go quiet. Don't worry about that happening here. You shouldn't need to email us for updates because we will endeavour to update you regularly on the progress of rewards and the game. If you're wondering about the status of something in particular, check the Updates tab or the project FAQ and chances are you'll find your answer.

    If you haven't already, why not also Like us on Facebook for regular game updates, like screenshots, videos and more? http://www.facebook.com/dashkin.game

    Whatever the case, don't hesitate to drop a question into the comments at any time. We're here because of you, after all!

    Thanks again, we'll talk to you soo--**spontaneous head combustion**

      Sean McGee - Diseased Productions

      Adam Phillips - BiteyCastle

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  8. on August 17, 2011
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    Sean McGee
    commented on a project

    Thanks everyone! New update being written right now to inform you of a bunch of stuff, how things work from here and most importantly, when you get your goodies. Be with you shortly.
  9. on August 17, 2011
    Funded!

    Dashkin: a game of high speed challenges through Brackenwood by Sean McGee

    Free to play, "Dashkin" is a high-speed game based on the award-winning Brackenwood series of Flash movies by Adam Phillips.

    • 136% funded $27,333 pledged
    • 483 backers
    • Funded Aug 17, 2011
  10. on August 13, 2011
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    Sean McGee
    commented on a project

    Dave, That was a reward I was considering adding into the mix, but I don't really feel like I'm qualified to teach AS3. I don't have any traditional programming training, nor do I have any real insight into how correct my practices are. In the end I decided that it might be better to not mislead people with possibly bad programming direction. But perhaps in the future when there's not such a crunch on time I can write something up and have it reviewed or edited by other AS3 programmers to see how off base my practices are.