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Matzo Ball Scoop #10
Post commentHey Team Matzo,
We thought we’d share some stills with you from the amazing shoot we had last week at the tenement we discovered on Pitt Street on the Lower East Side, three blocks from Streit’s, which was the original location of their bakery from 1916-1925. You can read the whole story here – it’s a long one, but if you have some time this weekend, it’s quite a piece of history.

The original Streit’s matzo oven, hidden for the past 60 years in the basement of Dr. Isabella Lee, unbeknownst the Streit family. This is just one of three floors occupied by the oven!

Part of a matzo box from the Weinberger-Streit Matzoth Co. When Aron Streit started the company on Pitt Street, he partnered with Rabbi Moshe Weinberger. This is the first physical evidence ever found from that time period (1916-1925).

Another find from the Pitt Street basement – the original cash register from the Weinberger-Streit bakery.
It’s been an incredible experience, discovering a part of Streit’s and Lower East Side history that was assumed to be lost forever, and we’re so excited for our shoot this coming week there, where the owners of Streit’s will see where their great-grandfather got his start, for the first time. It’s sure to be a pivotal moment in the film, and we’ll be sure to tell you all about it!
We’re so thankful, so thrilled to have you along for these moments, and we’re sure there will be many more like it. Thank you so much for all your support, and for sharing the project with your friends. We have 7 days to go in the campaign – we’re ready for a big week ahead of us!
Thank you so much again,
Michael Levine
Michael Green
Kickstarter: http://tinyurl.com/matzofilm
Facebook: facebook.com/matzofilm
Twitter: twitter.com/matzofilm
Email: matzofilm@gmail.com
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of Montreal
Posted project update #14The Making of Cherry Peel (Video Clip)
It's been great seeing so many of you out on tour! We've only got a few shows left, so we hope to see more of you in the coming days.
Meanwhile, Jason's been working hard on the DVD. He passed along a clip for us to share about the making of Cherry Peel. Enjoy!
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Calligraphy goes on the vellum pages
Post commentCalligraphy goes on Judith's vellum pages! The museum will provide magnifying glasses so you can read the micrographic text tucked among the swirling vines of the Pomegranate page, climbing the curved form of Holofernes on the Necklace page, gleaming as white gold in one of Judith's swords on the Sword page. Here is a taste!
"Micrography" (diminutive calligraphy) is characteristic of medieval and Renaissance Hebrew illuminated manuscripts. Our Book of Judith renders micrography in English.
Your gifts have made this calligraphy possible! We'd like more people to know about The Book of Judith project and the art of illumination, so please continue to spread the word.
"Let us see whether the vine hath budded, whether the vine-blossom be opened, and the pomegranates be in flower; there will I give thee my love."
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Phil Hansen
Posted project update #3Project Funded!!! My TED Talk is Now Live
Post commentHi everyone!
We are fully FUNDED thanks to your awesomeness!!!!
Two UPDATES:
1. I just uploaded a new Kickstarter video with some updates on the art piece ( I'm not just some guy sitting in a garage anymore). Thanks for sharing your stories, and please encourage others to share theirs as well. This will be my largest text art piece to date, so lots & lots of stories will be needed to complete it.
2. My TED talk is now LIVE, WOO! http://on.ted.com/PhilHansen
It’s so amazing and truly humbling to hear people tell me how they will “Embrace the Shake”!
Cheers,
Phil
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Big Robot
Posted project update #23Update #23 - Landscapes And Hats
Hello there!
Update time again, and we thought we'd brew your figurative pot of tea by talking about a couple of the new "biomes" we've been building.
When you generate your world in Sir, you get to choose the makeup of the five islands in the archipelago, including the type of environmental theme that they exhibit. The one we've shown off at length so far is our core rural theme, which is the biome we used to develop the technology. This is based on British farmlands, particularly the Cotswolds, Somerset and Dorset. But there are other peculiarly British terrains too, and these next two biomes are drawn from those.
First is The Fens, which is based on places like, well, The Fens in East Anglia, but also Romney Marsh and other famed and murky flatlands. It's waterlogged and filled with crumbling ruins and mystery. Oh and robots. Killer robots. Maybe some ducks. We've not decided on that yet.


A flatter landscape provides some interesting problems for you as the player, because there's less cover for you to flee through to make your escape. In some ways, though, it can be an advantage, because if you're careful you can spot the hunters at a distance and keep away, or plan your ambush. Beware, though, because poachers will be lurking with traps. The poacher bots are near invisible until triggered, and lie in wait rather than hunt for you, so your progress will have to be cautious.
Of course we're keen to play with verticality the other way, and this brings us to our mountainous biome, which is based on the highlands and Cumbria. This adds three craggy mountains to an island, and breaks up the landscape with towering cliffs, conifer forests and huge rocky outcrops. The mountains demand more of you as a player than farmland, and not just in terms of navigation: without so many settlements to loot you're going to have to look to the local flora and fauna for food and resources.


So yeah. Full ahead all pistons.
In related news, we're beginning to spool up the coverage campaign for the game. Tom and James recently swung by an indie event in London to show off Sir, and you can see a bit of shakycam footage of that below. They also spoke (today, actually) at Unite Nordic, the Unity (our game development engine) conference in Malmo, so some of you might have caught that, too! Splendid times.
We are, of course, focused on the target of making a version of the game playable at Rezzed on 22nd of June. We're going to have it set up on a stand on the show floor, so that attendees can try it out. It's our absolute intention to bring the game to the early-access tiers of our Kickstarter backers a few weeks after that.
Kickstarter people: We're going to need you guys to help with that next stage of development, which will be balancing everything and fine-tuning the NPCs that we're introducing to the game's working systems.
So it's time to get excited.
Oh and there will be some more video footage of Jim playing on the new biomes soon. Stand by!
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Creator GravitySmacked on May 22
Another great update; looking forward to getting my hands on a playable build.
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Creator Big Robot on May 23
@F Schultz: it's sliders, but you can control most of the island generation process. NPC behaviour, distribution, and loot we haven't exposed, as that all requires some balancing.
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Creator Mr Knee on May 23
If you are looking at promoting the game more, why not give free demos to some of youtube's larger watched gaming 'celebs' like the Yogscast (bluexephos) or Nerdcubed ?? The former has several million subscribers and all their viewers are game players.... Bertie and Gamechap especially (if you have looked up any of their videos) would fit in nicely with the English Gentleman who'd probably have a butler image.
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Laboratory
Posted project update #14Physical Goods Update
Hey everyone! We said it last time, and I'll say it again, we've been busy and wanted to let you know how things are progressing with Shift!
We're just getting our first round of proofs for our add-ons and they're looking amazing! This past week, we got our first look at the playmats and dice - and we have all of the (your) penny-gems! I have to say, as a newcomer to the boardgaming world (known as Börd World to its denizens), seeing something you've imagined become something real is a definitely a treat.
We have one more playtest we'll be running before we send everything off to the printers. If you're not on our playtester-group e-mails and you want to come to the playtest, the information for when and where it will be is at the bottom of this post.
We've always been really excited to bring Shift to life, and the reaction we're seeing at playtests has been really reaffirming. Thank you for your support and excitement! And as always: BURN YOUR SPIRIT!
Shift Playtest / Tournament:Thursday, May 23rd
7:30pm
Card Kingdom, Seattle
RSVP by writing "RSVP" in a comment below.
If you don't, that's fine too... but it'd be nice if you did.-
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Creator Ken Fisher on May 20
This is looking awesome, really excited to see this in my mail box! Thanks for the updates, this has been the best kickstarter experience.
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Creator Brendan Harder on May 21
Aaarrgh! The last playtest is on my freakin' birthday! Why does it have to be across the freaking continent?
In all seriousness, I know there's nothing you guys can do, but it is a little disappointing for us East Coasters to know that so much awesome is going on just out of reach. On the other hand though, we definitely appreciate the regular updates and work-in-progress shots. Keep it up, guys!
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Creator Robert on May 21
I would love to come to the playtest. But wven without even considering the date. It's a bit far from Sweden.
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Phil Madeira
Posted project update #20More PM news!
Hey y'all... all the postcards have been painted! A few more things in the works... tee shirts are in the works... Thanks for your patience. I'm thankfully BUSY! But that makes getting the KS job a little harder to get done!
pm
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Creator Antonio Rodríguez Carcaño on May 21
Muy Bonito , Três Jolie and Moito Obrigado !?
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Creator Eve Curtis on May 21
Love the new record, Phil!
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Uli Meyer
Posted project update #21Printing Cuthbert
Offizin Andersen Nexö is the company printing and book binding 'Cuthbert was bored'. Today I spend the day making some last minute tweaks at the printing press and learning about the process. The actual printing is the quickest and easiest part of making the book. The folding, cutting and binding is what takes longest and is much more labour intensive. The finished books will be shipped to the UK on May 29th and arrive around June 3rd, together with the calendars and the cards.
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Creator Arna Selznick on May 16
Looks like you're on a fascinating adventure. Thanks for sharing, Uli!
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Creator Renate Cloake on May 16
It's fascinating seeing how things are manufactured. Thanks for the update, I can't wait to see the final product!
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Creator Belinda Pepper on May 16
How exciting, Uli! Damn, if I were you right now, I'd be doing cartwheels across the factory floor. I'm glad your vision is becoming a reality!
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A Whale of an Announcement Coming Friday- For Backer Eyes Only
Now that you're an official Mermaid Parade Savior you get to hear the big news first. And on Friday you shell. Set your watches for uhhhh sometime tomorrow.
Also remember to get a ticket to the Amanda Palmer: Mermaid Parade Benefit before it shells out! *All proceeds go to the Kickstarter*

Plus vote in the next 24 hours for the winners of the Pasties Design Challenge

Mer-MAN THERE'S A LOT GOING ON. We appreciate as well how people are continuing to SHELL OUT (60K!)...Tired of the puns yet?
With love and pasties,
Coney Island USA
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Creator Fred Geiger on May 16
Very nice, can't wait!
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Discover / Recent Updates
Fascinating posts from projects new and old.










Creator Alex Davis on May 24
SOO excited to get a little preview!
Creator Jennifer Briner 3 days ago
Just curious, are you going to be sending the DVD to the address you collected for the Vinyl or asking for an address again? I'm moving tomorrow and want to make sure it gets sent to the correct place. :)