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Rear bike light and Production Update [PHOTOS]
So much to tell. Here we go!
What should our rear bike light look light?
We partnered with GOOD to create a rear bike light that is a "Product of the People". Of the three designs, which one's the best? Please vote for your favorite.
The Defender Production Update
The factory is wrapping up the tooling next week. That means Brad is going to get busy with highly accelerated lifetime testing (HALT). This includes: temp testing, shock/vibration, humidity, salt sprays, push-button testing, and more. We are on track to ship in late June!
Industrial Design Photo Jam
Ever seen an industrial designer at work? It's magical. Check out the behind the scenes photos on our bike light blog.Love,
Slava + Brad
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Aaron & Mike
Posted project update #2BlindSide released today for iPhone 4s and iPad2+!
Big news, Kickstarters! Today BlindSide for iPhone is launching on the app store for iPhone 4s and iPad 2+
We have a new control mechanic where we use the gyros in the phone so all you have to do is wear headphones, and turn to face the direction you want to go. It makes for an even more immersive gaming experience, and you’re the ones that made this possible. You can find the app here: itunes.com/apps/blindside
We will be doing the retail release of the PC/Mac version in a few weeks(ish), depending on a number of factors (approval by Steam, etc) and will be sending that along to you as a thank you for your support. For those who have commentary editions, we will be sending those to you with the PC/Mac release. We took a lot of suggestions from all of you who emailed us in response to the prerelease version, and the game is much better for it. The primary things we’ve changed are:
1) Optimized the game so it runs smoothly on lighter hardware
2) Replaced Alan with the vocal talents of Paul Resnikoff
3) Improved all the environments and sounds
4) Made it easier with better instructions, better hints, and more consistent feedback
Also, blindsidegame.com is up, and has a list of all the backers who are in the credits of the game and checked “yes” on the appropriate section of the download form. If you didn’t get a chance to answer yes, or you want to be listed differently, just send us a message and we’ll add you for the next update.
Thanks again everyone, and we’ll keep you posted!
Best,
Aaron & Mike3 of 8View Previous Comments-
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Aaron & Mike about 19 hours ago
Hi Gordon, I moved up the iPhone4s/iPad2 requirement warning on our iTunes page to the top. The requirements on the app store are not correct. Fortunately, our first update should add iTouch 4th gen to the supported devices as well as attempt to restrict the game from being run on some incompatible devices.
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Aaron & Mike about 14 hours ago
Also, a number of people mentioned that they didn't catch the first email back in January about the beta being available for mac/pc. Here is the download link again: http://www.blindsidegame.com/download.html
Also, don't be shy about messaging us to add you to the credits if you're seeing that link for the first time.
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Shane Hensley
Posted project update #4Hard Boiled in the Big Easy Episode 2
Mumbo Jumbo
This episode, find out what happens to Harvey Jenkins after his wet nap, meet Vera and Leo Scapelli, and enter the mysterious voodoo parlor of Mama Bonte!
Now sit back, relax, and watch Episode #2: Mumbo Jumbo!
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Rick Dakan
Posted project update #3Where Rooms Come From
We're still rocking along here, with plenty of time to meet our goal. Things have slowed down, obviously, after our initial flurry of web-site write-ups and press coverage, but I'm told that's the usual pattern for Kickstarters. I've got a couple updates planned for this week, and then next week there will be some surveys where we'd like your input on the game.
We're also very pleased with the response from our ads on My Brother, My Brother, and Me, and there's still one more of those to come next week. We're going to purchase some other ads when we pass the 30 day mark. I do have some sites in mind, but if anyone has any suggestions, email them to me through Kickstarter, please.
Over on the Mob Rules Games site, I just posted a series of screenshots showing how we put together rooms using our editor. The editor works really well, especially now that Jonathan fixed the scrolling menu bars (as opposed to just making the letters smaller and smaller and smaller like they were). I can make a new room from scratch in under ten minutes. So head on over to here to learns where rooms come from:
http://www.mobrulesgames.com/blog/2012/5/22/where-rooms-come-from.html
And hey, help us out by sharing the link on you favorite sharing-of-links social network.
Thanks again, everyone!
Rick Dakan
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Veav about 18 hours ago
Honestly I thought it was going to be procedural generation of rooms. Not that I mind hand-crafted, you do get better results that way, just less of them. }:D
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Rick Dakan about 18 hours ago
Oooh, project wonderful does look interesting.... Thanks for the link Mike, I'm checking into it.
Nick: We would like to release the editor at some point, for sure. It's on the "some day soon" list as opposed to the "has to be in the game when it ships" list.
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Kevin Grazioli
Posted project update #2Video update #1 or How I learned to turn Kids into Animals.
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Hello there!
That's me, Andrew Quinn, the Production Designer for Greetings from Yellow Springs. In our first video update I'm going to share the process of creating 15 custom masks and some wardrobe for the park scene in the film. You can see some footage from this in the video on the project home page. If you are working on a film and looking to create custom wardrobe, props, ect you might be able to learn from some of the challenges we faced while doing this.
If you have any questions or comments I'd love to hear from you. Feel free to email me directly at andrewpquinn@gmail.com

Additionally, if you liked any of the masks in the video we are offering the opportunity to buy one for your self. They are $50.00 plus shipping and all proceeds benefit the project. Most of the masks are still available so send me an email if you're interested. andrewpquinn@gmail.com
Thanks for checking out our update! Feel free to share any of our videos and photos!
-Andrew P. Quinn

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Hanna Sköld
Posted project update #9Granny presented in Cannes!
Post Comment37 percent!! :) In Cannes they talk about Granny as the future of cinema, and you are all part of it!
Today our Danish Co-producer, Valeria Richter, was invited to talk about Granny at Cannes film festival, at a MEDIA panel focusing on the future of European cinema.
Here is also an article about Granny in Cineuropa.
Also, for those of you who speak Swedish, this is an article written by producer Helene Granqvist - about how the film industry criminalizes their audience – "don’t let the hunt for pirates kill the film industry" (Soon there will be an English translation) Help us spread, and keep rocking! Free culture and free stories is the future!
Now we have 10 days left to write film history!!
Love and peace
Hanna
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Ken Duncan
Posted project update #8WILL-O’-THE-WISP SCENE WORK IN PROGRESS!
ONLY 3 DAYS LEFT TO GO…and we are 75% of the way toward reaching our funding goal!! We are so excited to be getting so close, and are also holding our breath in the hopes that we are able to reach the 100% mark before our time expires (or we receive 0% of the your pledged donations!). A huge thank you to each and every one of you for backing us on this incredible journey. We are truly overwhelmed by your generosity and support!
We hope you enjoy this never-before-seen snippet of our “Will-o'-the-wisp” scene work-in-progress. Our programmer has developed a very cool system where the Wisps will be able to follow the user’s finger around the screen like a little cluster of magical fireflies (we are even developing having their mirror-images reflected in the lake below). The small arrow moving around represents the user’s finger on the touch-based screen and there is also a menu drop-down demo at the very end of the clip. Once narration, sound effects and music are dropped in, we hope this will all create a truly enchanting affect – especially in the dark!
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Rubidium
Posted project update #10Post-Production-Apocalypse
Post CommentPost Production is in full swing. We're cutting together the episodes, writing music, working on the CGI and generally bringing the world to life. The trailer is just days away from a big launch, so stay tuned.
We have a new tutorial up, this one the first in a series on directing. It shows a little bit (no spoilers!) of the locations and costume of the upcoming series.
There are also unconfirmed rumors circulating of an Alternative Reality Game (ARG) to coincide with the series launch. Clues may be hidden in the physical and digital world, and may be pieced together to gain access to hidden content (and even prizes). Best keep an eye out: No detail is too small.
Those of who haven't already, head over to facebook and 'like' us, or follow us on twitter for more frequent updates.
http://www.facebook.com/pages/The-Silent-City/192565624170968
https://twitter.com/#!/silentcitynycStay tuned!
The Silent City
PS. feel free to comment on the video and share it around! We love to know you're watching.
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Rain Phoenix
Posted project update #9GRATITUDE
SO very thankful to you for backing this project!
We have reached our goal with just 50 hours to go!!!!!!
THANK YOU FOR SHARING, GIVING & ENERGIZING THIS PROJECT.
YOU'VE INVESTED IN THE HEARTS OF ARTISTS. YOU ARE PART OF OUR CONVERSATION and EXPLORATION of LOVE.
THANK YOU XXX RAIN
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RHODA MEYERS 1 day ago
YOU ARE INCREDIBLE, AND EXTREMELY BEAUTIFUL IN EVERY WAY!!
HIP HIP HOORAY FOR YOU, PAPERCRANES AND ALL THE ARTISTS INVOLVED IN THE
LOVE PROJECT! I HOPE YOU FILM AND HAVE DVDs AVAILABLE AFTER SHOW TIME.
WOULD LOVE TO SEE IT ALL! LOVE, AUNTIE RHO -
slawjellybean 1 day ago
CONGRATULATIONS !!!!!!!!!! WHAT A VERY GOOD NEWS !!!!
I'm really happy for you, I'm sure it's gonna be a wonderful show, full of magical and Love
I hope we will see this show one day......Have a good time, enjoy for all of us
Love and RespectSlawjellybean
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Rebecca Nell
Posted project update #4Getting There from Here...
Hello everybody!
We have been keeping busy with the project since we made our goal on May 1st. I am so happy to tell you that we finished the last bits of the actual recording last Friday and Saturday. We recorded violin for two songs, fixed a kick drum, re-did the vocals on a song and added vocal harmony to another. All together we have put in just shy of 40 hours in the studio! I loved every minute of it, and am somewhat sorry to see that phase end.
On the other hand, I can't wait to head into the mixing portion of this project! I am waiting on an email to let me know the available dates of the mixing engineer. I will work with him to polish up the sound and levels so that the songs have just the right amount of sparkle!
I am also putting together all the artwork for the cover of the CD. I have employed the skills of an amazing local artist... my mother, Betsy Naumchik! I have attached a picture that gives you a sneak peek of the art, and includes my original sketch proposal. I am still working out whether to try to create an insert as well. I have a couple more phone calls to make, and need a couple more bolts of inspiration first!
Everything is coming together, recording, art, and rewards. Now is mostly a matter of putting all the pieces together, in the best way possible. I have found through this whole endeavor that timing and scheduling can never be controlled! All I can do is work with the process and hope that things get done in the timeframe I have planned for them. I will update again with more news from the nest, hopefully soon! But now... I have to go call Disc Makers!
Peace,
Rebecca
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can't find the link to the poll // am i blind ? :-)
I love the look of the Predator and Afterburner; looks like something out of Star Trek. Referring to the Afterburner design (the one I voted for) I hope each side is powered independently so if a battery or light dies at least part of the unit will work until the rider reaches home.
Thanks, @Steven. Good thought on 2 independent circuits, we'll see what we can do. @Sasch, no, it's actually Kickstarter's funky link system. The link was the blue text in the update: http://www.good.is/post/product-of-the-people-vote-on-the-design-of-our-next-bike-light/